| Ηλικία | 10+, 13+, 14+, 16+, 8+, 12+, 18+ |
|---|---|
| Διάρκεια | 15 – 60 min |
| Αριθμός παικτών | Για 2 άτομα, Για 3 άτομα, Για 4 άτομα, Για 5 ή περισσότερα άτομα |
Jamaica 2nd Edition
Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.
Setting: Jamaica, 1675.
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former “colleagues” to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the “good old days,” Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.
Goal: The game ends on the turn when at least one player’s ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.
Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five “holds” of their ship, into which goods can be loaded during the game. Each round, one player is designated as “captain,” with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the “day” and which to the “night.” Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left – corresponding to “day” – and one on the right (“night”). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain’s. When it is a player’s turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a “combat” die, but players may improve their chances by using “gunpowder” tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser!!!
Ο Καθρέφτης έχει σπάσει. Η τρέλα αποβάλλεται από τους κατοίκους και ο πόλεμος έχει έρθει στη Χώρα των Θαυμάτων. Η Αλίκη, ο Τρελός Καπελάς, η Κόκκινη Βασίλισσα, ο Τζαμπεργουόκ και η Γάτα του Τσέσαϊρ πρέπει να μαζέψουν ό,τι μπορούν. Γιατί; Γιατί θα πρέπει να παίξουν όμορφα στο πάρτι τσαγιού του Καπελά πριν πάνε στη μάχη!
Στο Wonderland’s War, 2-5 παίκτες αναλαμβάνουν το ρόλο ενός ηγέτη παράταξης που έχει προσκληθεί στο πάρτι τσαγιού του Καπελάρη. Πιείτε τσάι και φάτε κέικ καθώς κινείστε γύρω από το τραπέζι. Τραβήξτε κάρτες για να συγκεντρώσετε τις δυνάμεις σας, να χτίσετε τους πύργους σας, να αναβαθμίσετε τον ηγέτη σας. Στρατολογήστε επίσης τους κατοίκους της Χώρας των Θαυμάτων για τον σκοπό σας . Προσέξτε όμως! Πρέπει να είστε προσεκτικοί καθώς τα θραύσματα του Καθρέφτη είναι διάσπαρτα σε όλη τη Χώρα των Θαυμάτων.
Μόλις αδειάσουν όλα τα πιάτα, το Tea Party τελειώνει και ο πόλεμος αρχίζει. Χρησιμοποιήστε τις δυνάμεις που συγκεντρώσατε για να πολεμήσετε τους εχθρούς σας αλλά φροντίστε να μην τραβήξετε θραύσματα αλλιώς οι πύργοι σας θα πέσουν και θα μείνετε εκτός μάχης. Μπορείτε να συγκεντρώσετε αρκετή δύναμη για να κερδίσετε τη μάχη; Ή θα προσπαθήσετε αντί γι’ αυτό να κερδίσετε μπόνους περιοχής για σύνολο σκορ σε όλο το παιχνίδι;
Αφού έχουν δοθεί όλες οι μάχες, κηρύσσεται ανακωχή και όλοι συναντιούνται στο τσάι πάρτι για να σχεδιάσουν τις κινήσεις τους για την επόμενη μάχη. Μετά από τρεις γύρους, η παράταξη με τους περισσότερους πόντους θα στεφθεί ως ο νέος ηγέτης της Χώρας των Θαυμάτων…
Παίχτες: 2-6
Ηλικία: 8+
Διάρκεια: 30-60 min
Γλώσσες: Αγγλικά
Out of stock
47.99 €
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